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Git Commits -> Revision 9b51503

Revision 9b51503 by Campbell Barton (master)
July 21, 2012, 22:58 (GMT)
style cleanup

Commit Details:

Full Hash: 9b515033071b40e982ef647ee225e8afc377e0c9
SVN Revision: 49109
Parent Commit: 049dd8a
Lines Changed: +304, -288

42 Modified Paths:

/intern/cycles/subd/subd_build.cpp (+2, -2) (Diff)
/intern/decimation/intern/LOD_QuadricEditor.cpp (+2, -2) (Diff)
/intern/ghost/intern/GHOST_DisplayManagerX11.cpp (+14, -14) (Diff)
/intern/ghost/intern/GHOST_DropTargetX11.cpp (+9, -9) (Diff)
/intern/ghost/intern/GHOST_SystemPathsX11.cpp (+4, -4) (Diff)
/intern/ghost/intern/GHOST_SystemX11.cpp (+81, -80) (Diff)
/intern/ghost/intern/GHOST_WindowNULL.h (+2, -2) (Diff)
/intern/ghost/intern/GHOST_WindowWin32.cpp (+1, -1) (Diff)
/intern/ghost/intern/GHOST_WindowX11.cpp (+42, -42) (Diff)
/source/blender/blenkernel/intern/collision.c (+7, -5) (Diff)
/source/blender/blenkernel/intern/mask.c (+4, -3) (Diff)
/source/blender/collada/AnimationImporter.cpp (+1, -1) (Diff)
/source/blender/collada/GeometryExporter.cpp (+1, -1) (Diff)
/source/blender/compositor/intern/COM_MemoryBuffer.h (+42, -39) (Diff)
/source/blender/compositor/intern/COM_OpenCLDevice.h (+2, -2) (Diff)
/source/blender/compositor/operations/COM_BokehBlurOperation.cpp (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+5, -5) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/VoidValue.h (+12, -5) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_Canvas.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+15, -17) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+5, -4) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+2, -2) (Diff)
/source/gameengine/SceneGraph/SG_BBox.cpp (+7, -5) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.cpp (+4, -2) (Diff)
/source/gameengine/SceneGraph/SG_Tree.cpp (+2, -1) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+2, -1) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+9, -10) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+3, -4) (Diff)
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