Blender Git Loki
Git Commits -> Revision 4a3348c
Revision 4a3348c by Clément Foucault (master) August 14, 2018, 19:46 (GMT) |
GPUShader: Remove some of the unused shaders keeping GPU_SHADER_SMOKE until other occurences are removed. |
Commit Details:
Full Hash: 4a3348cfe049620b9f8bcf421562ff8264bc79fa
Parent Commit: 4fcca6a
Lines Changed: +1, -1010
14 Deleted Paths:
/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl (+0, -15)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+0, -209)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl (+0, -173)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl (+0, -55)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl (+0, -62)
/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+0, -74)
/source/blender/gpu/shaders/gpu_shader_fx_lib.glsl (+0, -42)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+0, -97)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl (+0, -19)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl (+0, -14)
/source/blender/gpu/shaders/gpu_shader_vertex.glsl (+0, -112)
/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl (+0, -75)
/source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl (+0, -23)
/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl (+0, -10)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+0, -209)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl (+0, -173)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl (+0, -55)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl (+0, -62)
/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+0, -74)
/source/blender/gpu/shaders/gpu_shader_fx_lib.glsl (+0, -42)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+0, -97)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl (+0, -19)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl (+0, -14)
/source/blender/gpu/shaders/gpu_shader_vertex.glsl (+0, -112)
/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl (+0, -75)
/source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl (+0, -23)
/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl (+0, -10)