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Git Commits -> Revision 4aaf5ba
Revision 4aaf5ba by Alexander Romanov (master) July 4, 2016, 08:08 (GMT) |
Fix input for Texture node (envmap+world_space_shading) This patch fixes shortcoming of D2046. The original behavior without world_space_shading flag is that Texture node expects the reflected vector in view space. But with world_space_shading it should be in world space. In attached file you will see a simple material setup and a node material analogue. Simple material must have the same behavior regardless world_space_shading flag. {F318866} Alexander (Blend4Web Team) Reviewers: brecht Reviewed By: brecht Subscribers: campbellbarton, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2072 |
Commit Details:
Full Hash: 4aaf5baccf1b2f6bb0d618ab5005848431e168d0
Parent Commit: fe44eac
Lines Changed: +33, -10