Blender Git Loki

Git Commits -> Revision d4eb28a

Revision d4eb28a by Alexander Romanov (master)
July 4, 2016, 08:19 (GMT)
BI Viewport(GLSL): support for envmap in Texture node

This patch is another step to achieve BI and it's Viewport consistency for cubemap textures.
{F318879}

To test world_space_shading flag D2072 is required.

Alexander (Blend4Web Team)

Reviewers: campbellbarton, brecht

Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2074

Commit Details:

Full Hash: d4eb28ab7e486dad0d16e363f3576b19630a0aa4
Parent Commit: 4aaf5ba
Lines Changed: +23, -3

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+7, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_texture.c (+16, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021