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Git Commits -> Revision d4eb28a
Revision d4eb28a by Alexander Romanov (master) July 4, 2016, 08:19 (GMT) |
BI Viewport(GLSL): support for envmap in Texture node This patch is another step to achieve BI and it's Viewport consistency for cubemap textures. {F318879} To test world_space_shading flag D2072 is required. Alexander (Blend4Web Team) Reviewers: campbellbarton, brecht Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2074 |
Commit Details:
Full Hash: d4eb28ab7e486dad0d16e363f3576b19630a0aa4
Parent Commit: 4aaf5ba
Lines Changed: +23, -3