Blender Git Loki

Git Commits -> Revision 4ad131f

January 20, 2017, 10:36 (GMT)
Solve threading conflict when calculating smooth normals

It was possible to have synchronization issues whe naccumulating smooth
normal to a vertex, causing shading artifacts during playback.

Bug found by Dalai, thanks!

Commit Details:

Full Hash: 4ad131f9f1eb6120b9b3348cc5ca1121d513729b
Parent Commit: 05fd3b5
Lines Changed: +4, -1

1 Modified Path:

/source/blender/blenkernel/intern/mesh_evaluate.c (+4, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021