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Git Commits -> Revision 4bd3477

Revision 4bd3477 by Mitchell Stokes (master)
January 12, 2013, 20:01 (GMT)
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.

Commit Details:

Full Hash: 4bd3477e29319922d7e7bbb774462d419fa0f40b
SVN Revision: 53752
Parent Commit: 3225131
Lines Changed: +38, -1

7 Modified Paths:

/source/blender/gpu/GPU_material.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+8, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+6, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+12, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+4, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021