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Git Commits -> Revision 4c5e9d7

Revision 4c5e9d7 by Mike Erwin (master)
May 19, 2017, 15:09 (GMT)
OpenGL: convert old texture2D calls in material GLSL

Modern GLSL simplifies texture sampling functions. Info about 1D, 2D, 3D, Cube, etc. comes from the sampler type.

Commit Details:

Full Hash: 4c5e9d7c0df00ea0409bcda0f47fcd25c7ec777c
Parent Commit: b90ad0d
Lines Changed: +35, -38

1 Modified Path:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+35, -38) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021