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Git Commits -> Revision 4f9d1a5
Revision 4f9d1a5 by Clément Foucault (eevee-motionblur-object) June 11, 2020, 18:37 (GMT) |
EEVEE: Motion Blur: Use less VRAM and improve larger blur Larger blur now use a more stable approach. We repeat the expand process instead of making tiles bigger. |
Commit Details:
Full Hash: 4f9d1a5765d6e6906c002c89b2b9a3b280ac6809
Parent Commit: 3335923
Lines Changed: +76, -48
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+60, -35) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_velocity_tile_frag.glsl (+5, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -5) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_velocity_tile_frag.glsl (+5, -5) (Diff)