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Git Commits -> Revision 50b2246

Revision 50b2246 by Campbell Barton (master)
June 17, 2009, 09:42 (GMT)
BGE PyAPI
while making a demo of using python to control bones found some more problems.
also added channelNames attribute to BL_ActionActuator to get a list of valid channels to use.
demo: http://www.graphicall.org/ftp/ideasman42/armature_python.blend

its still not that useful since theres not way to know rest bone locations yet but better then nothing.

Commit Details:

Full Hash: 50b22468b28b57de35ad35868265e6cfa442bdbc
SVN Revision: 20953
Parent Commit: fa3cd4a
Lines Changed: +52, -13

4 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+45, -10) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -0) (Diff)
/source/gameengine/PyDoc/GameTypes.py (+5, -2) (Diff)
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