Blender Git Loki
Git Commits -> Revision 516e000
Revision 516e000 by Clément Foucault (master) November 15, 2018, 17:16 (GMT) |
Eevee: Add Light Threshold value This is an important change. Starting from now, all lights have a finite influence radius (similar to the old sphere option for BI). In order to avoid costly setup time, this distance is first computed automatically based on a light threshold. The distance is computed at the light origin and using the inverse square falloff. The setting can be found inside the render settings panel > shadow tab. This light threshold does not take the light shape into account an may not suit every case. That's why we provide a per lamp override where you can just set the cutt off distance (Light Properties Panel > Light > Custom Distance). The influence distance is also used as shadow far clip distance. This influence distance does not concerns sun lights that still have a far clip distance. --- This change is important because it makes it possible to cull lights an improve performance drastically in the future. |
Commit Details:
Full Hash: 516e000aa9762c6b19c64ce46e5dd458cd04a1fb
Parent Commit: d082b18
Lines Changed: +170, -47
13 Modified Paths:
/release/scripts/startup/bl_ui/properties_data_light.py (+33, -1) (Diff)
/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/lamp.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+1, -0) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+12, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+81, -42) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+16, -0) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+13, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+7, -0) (Diff)
/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/lamp.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+1, -0) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+12, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+81, -42) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+16, -0) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+2, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_lamp.c (+13, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+7, -0) (Diff)