Blender Git Loki
Git Commits -> Revision 52e5f3a
Revision 52e5f3a by Sergey Sharybin (depsgraph_refactor) January 15, 2015, 14:16 (GMT) |
Depsgraph: Add shading component and empty operation in Material node This way we can easily define relations between material and other entities, plus this allows to have generic recalc flush mechanism working just fine. |
Commit Details:
Full Hash: 52e5f3ad83e9af6128fdb8cab7414df3bb024af3
Parent Commit: d44b1f9
Lines Changed: +19, -0
7 Modified Paths:
/source/blender/depsgraph/DEG_depsgraph_build.h (+1, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_build.cpp (+1, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp (+4, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_debug.cpp (+2, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_types.h (+1, -0) (Diff)
/source/blender/depsgraph/intern/depsnode_component.cpp (+6, -0) (Diff)
/source/blender/depsgraph/intern/depsnode_component.h (+4, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_build.cpp (+1, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_build_nodes.cpp (+4, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_debug.cpp (+2, -0) (Diff)
/source/blender/depsgraph/intern/depsgraph_types.h (+1, -0) (Diff)
/source/blender/depsgraph/intern/depsnode_component.cpp (+6, -0) (Diff)
/source/blender/depsgraph/intern/depsnode_component.h (+4, -0) (Diff)