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Git Commits -> Revision 537f28f

Revision 537f28f by Mitchell Stokes (master)
November 18, 2013, 00:04 (GMT)
Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the game engine.

During the physics cleanup/refactor, the rotation matrix in
CcdPhysicsController::RelativeRotate() became transposed.

Commit Details:

Full Hash: 537f28fc0eba79fd735c71eeaec17e387b4629c3
Parent Commit: 84c30ed
Lines Changed: +3, -3

1 Modified Path:

/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+3, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021