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Git Commits -> Revision 537f28f
Revision 537f28f by Mitchell Stokes (master) November 18, 2013, 00:04 (GMT) |
Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the game engine. During the physics cleanup/refactor, the rotation matrix in CcdPhysicsController::RelativeRotate() became transposed. |
Commit Details:
Full Hash: 537f28fc0eba79fd735c71eeaec17e387b4629c3
Parent Commit: 84c30ed
Lines Changed: +3, -3
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+3, -3) (Diff)