Blender Git Loki
Git Commits -> Revision 54ed699
Revision 54ed699 by Campbell Barton (master) June 16, 2009, 20:38 (GMT) |
ActionActuator in the game engine working again to display deformed meshes with the new animation system. Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface. |
Commit Details:
Full Hash: 54ed699743dd605a41bc02b2c3b0f59a7dd311a0
SVN Revision: 20941
Parent Commit: ecb3929
Lines Changed: +42, -7
5 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+29, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+6, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+4, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -1) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+1, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+6, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+4, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -1) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp (+1, -1) (Diff)