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Git Commits -> Revision 556381c

January 26, 2021, 18:10 (GMT)
EEVEE: Depth Of Field: Convolution output premultiplied color

Use premultiplied color so we can easily bilinearly sample the
result in resolve pass. This fixes issue with the custom resolve
sampling that was dilating / aliasing the foreground.

Commit Details:

Full Hash: 556381c84afb16d24e6a09b5fdafed47e912c2e8
Parent Commit: 64612d5
Lines Changed: +20, -60

3 Modified Paths:

/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+6, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+3, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+11, -52) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021