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Git Commits -> Revision 5935ef0

Revision 5935ef0 by Campbell Barton (master)
November 9, 2009, 21:03 (GMT)
use armature active bone as a pointer rather then a flag for each bone that needs looking up.
- rna vars arm.bones.active & rna.edit_bones.active
- needed special undo support.
- readfile.c loads.
- duplicate and copy_armature support.
- keep the draw flag, renamed to BONE_DRAW_ACTIVE, only use for openGL drawing.

Note: it may be better to allow active/unselected as with objects.

Commit Details:

Full Hash: 5935ef004935b27fc5795349aed32f87cf637049
SVN Revision: 24430
Parent Commit: 3e2766b
Lines Changed: +392, -290

23 Modified Paths:

/source/blender/blenkernel/intern/action.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/armature.c (+8, -3) (Diff)
/source/blender/blenloader/intern/readfile.c (+4, -1) (Diff)
/source/blender/blenloader/intern/writefile.c (+1, -1) (Diff)
/source/blender/editors/armature/armature_intern.h (+1, -1) (Diff)
/source/blender/editors/armature/editarmature.c (+181, -113) (Diff)
/source/blender/editors/armature/editarmature_retarget.c (+6, -4) (Diff)
/source/blender/editors/armature/poselib.c (+2, -2) (Diff)
/source/blender/editors/armature/poseobject.c (+23, -31) (Diff)
/source/blender/editors/include/ED_armature.h (+1, -0) (Diff)
/source/blender/editors/screen/screen_context.c (+12, -14) (Diff)
/source/blender/editors/sculpt_paint/paint_vertex.c (+4, -6) (Diff)
/source/blender/editors/space_buttons/buttons_context.c (+7, -27) (Diff)
/source/blender/editors/space_outliner/outliner.c (+21, -10) (Diff)
/source/blender/editors/space_view3d/drawarmature.c (+12, -9) (Diff)
/source/blender/editors/space_view3d/view3d_buttons.c (+5, -26) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+10, -14) (Diff)
/source/blender/editors/space_view3d/view3d_select.c (+19, -4) (Diff)
/source/blender/editors/transform/transform_manipulator.c (+3, -11) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+4, -1) (Diff)
/source/blender/makesrna/intern/rna_armature.c (+62, -6) (Diff)
/source/gameengine/Converter/BL_ArmatureChannel.cpp (+4, -4) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
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