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Git Commits  -> Revision 59a30d8
		
			
			
		
Revision 59a30d8 by Campbell Barton (master) October 22, 2008, 03:10 (GMT)  | 
fix for [#17878] Scripts operating on blender objects don't clear memory after a crash This is an interesting bug since it is likely the cause of many other suspicious python crashes in blender. sys.last_traceback would store references to PyObjects at the point of the crash. it would only free these when sys.last_traceback was set again or on exit. This caused many crashes in the BGE while testing since python would end up freeing invalid game objects - When running scripts with errors, Blender would crash every 2-5 runs - in my test just now it crashed after 4 trys. It could also segfault blender, when (for eg) you run a script that has objects referenced. then load a new file and run another script that raises an error. In this case all the invalid Blender-Object's user counts would be decremented, even though none of the pointers were still valid.  | 
Commit Details:
Full Hash: 59a30d822fe5ecfafbb5676b2058b7ff8d3760ed
SVN Revision: 17163
Parent Commit: 4936e09
Lines Changed:  +22,  -1


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