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Git Commits -> Revision 5cd837a

Revision 5cd837a by Campbell Barton (master)
December 29, 2009, 15:40 (GMT)
* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
* utility function BLI_findstring to avoid listbase lookup loops everywhere.
eg:
ListBase *lb= objects= &CTX_data_main(C)->object;
Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2);

* made some more math functions use const's, (fix warnings I made in previous commits)

Commit Details:

Full Hash: 5cd837a562d773cdff155ab05084af590341758d
SVN Revision: 25609
Parent Commit: d5cef9a
Lines Changed: +81, -167

12 Modified Paths:

/source/blender/blenkernel/BKE_screen.h (+0, -2) (Diff)
/source/blender/blenkernel/intern/action.c (+1, -10) (Diff)
/source/blender/blenkernel/intern/library.c (+4, -17) (Diff)
/source/blender/blenlib/BLI_listbase.h (+1, -0) (Diff)
/source/blender/blenlib/BLI_math_vector.h (+8, -8) (Diff)
/source/blender/blenlib/intern/listbase.c (+20, -0) (Diff)
/source/blender/blenlib/intern/math_vector_inline.c (+8, -8) (Diff)
/source/blender/editors/interface/interface_templates.c (+5, -11) (Diff)
/source/blender/editors/space_logic/logic_window.c (+16, -78) (Diff)
/source/blender/makesrna/intern/rna_pose.c (+13, -1) (Diff)
/source/blender/python/generic/bpy_internal_import.c (+4, -10) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+1, -22) (Diff)
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