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Git Commits -> Revision 5f237e6

Revision 5f237e6 by Ton Roosendaal (master)
April 12, 2005, 11:45 (GMT)
Bug fix #2323

The addition in 2.36 to correct bumpmapping for View and Object rotation,
made many nice bumpmap setups in older files less nice. Especially apparent
when you apply "flipped" mappings in "Map Input" Panel, like map the X to Z
and the Z to X. A correction then gives wrong results.

Since the "correct bumpmapping" is actually a new option, causing extra
rendertime too, I've made it an option now. With the "Map To" Panel being
fully used, I've put the new button option (temporally I hope) in the first
"Texture" Panel in material context.

Will be updated in release log page!

Commit Details:

Full Hash: 5f237e67cc8cdd829ec53bdd228050086251e123
SVN Revision: 4230
Parent Commit: 1bde293
Lines Changed: +11, -9

3 Modified Paths:

/source/blender/makesdna/DNA_texture_types.h (+1, -0) (Diff)
/source/blender/render/intern/source/texture.c (+6, -8) (Diff)
/source/blender/src/buttons_shading.c (+4, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021