Blender Git Loki
Git Commits -> Revision 5f4f75c
Revision 5f4f75c by Mitchell Stokes (master) July 3, 2011, 01:59 (GMT) |
BGE Animations: Adding in layer weights to allow for layer blending. |
Commit Details:
Full Hash: 5f4f75c51a511f4f190c16eedfc4c04c3b9aa387
SVN Revision: 38046
Parent Commit: 8c3f292
Lines Changed: +42, -37
14 Modified Paths:
/source/blender/editors/space_logic/logic_window.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+5, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+3, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+2, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+5, -6) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+3, -9) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+5, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+3, -0) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+2, -1) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+5, -6) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+3, -9) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+12, -12) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -1) (Diff)