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Git Commits -> Revision 5f749a0
Revision 5f749a0 by Jeroen Bakker (master) May 31, 2021, 07:33 (GMT) |
Fix T88456: DrawManager: Keep subset RenderMeshData around when geometry does not change. Reuse loose geometry during selection (and other operations) from previous calculation. Loose geometry stays the same, but was recalculated to determine the size of GPU buffers. This patch would reuse the previous loose geometry when geometry wasn't changed. Although not the main bottleneck during selection it is measurable. Master. `rdata 46ms iter 55ms (frame 410ms)` This patch. `rdata 5ms iter 52ms (frame 342ms)` Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11339 |
Commit Details:
Full Hash: 5f749a03ca1d34296adc84fc251e15790f583021
Parent Commit: a1556fa
Lines Changed: +121, -72