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Git Commits -> Revision 601b4dd
Revision 601b4dd by Clément Foucault (temp-ssr) July 23, 2017, 12:03 (GMT) |
Eevee: Planar Reflection: Remove distance approximation. This commit separate the depth texture into another texture array. This remove the need to output radial depth into alpha. Unfortunatly it's difficult to recover position from the non linear depth buffer when applying reflection without adding a bunch of stuff. This is in preparation of SSR planar reflections. |
Commit Details:
Full Hash: 601b4ddfc09d4cd9a92651f69f94cd7ace9819a5
Parent Commit: 455aeb1
Lines Changed: +18, -23
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+16, -12) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+0, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+0, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+0, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+1, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+0, -5) (Diff)