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Git Commits -> Revision cdc2cf4

Revision cdc2cf4 by Andrea Weikert (master)
September 20, 2013, 11:55 (GMT)
FIX: [#27536] GLSL object space normal maps have wrong shading

Added object and world space for normal map in GLSL view.

Commit Details:

Full Hash: cdc2cf4fd3460d48f8613d08001249ccbfec515e
SVN Revision: 60261
Parent Commit: 2cca73e
Lines Changed: +17, -0

2 Modified Paths:

/source/blender/gpu/intern/gpu_material.c (+7, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+10, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021