Blender Git Loki

Git Commits -> Revision 6239d18

Revision 6239d18 by Dalai Felinto (master)
September 3, 2009, 02:55 (GMT)
BlenderPlayer linking again for cmake - 148 errors gone.

After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5).
However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls.

I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions

** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine

*** tested in CMake+MSVC.
- Scons is not building !!! (why does the building systems have to be so different?)
And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile )

**** it may work better inside /source/gameengine/GamePlayer

Commit Details:

Full Hash: 6239d18d50911959a8d5a40056ef87e7253cc70e
SVN Revision: 22962
Parent Commit: ac3f069
Lines Changed: +302, -4

4 Added Paths:

/blenderplayer/bad_level_call_stubs/CMakeLists.txt (+40, -0) (View)
/blenderplayer/bad_level_call_stubs/Makefile (+45, -0)
/blenderplayer/bad_level_call_stubs/SConscript (+14, -0) (View)
/blenderplayer/bad_level_call_stubs/stubs.c (+179, -0) (View)

3 Modified Paths:

/blenderplayer/CMakeLists.txt (+4, -0) (Diff)
/source/gameengine/GamePlayer/common/GPC_Engine.cpp (+5, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+15, -3) (Diff)
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