Blender Git Commit Log
Git Commits -> Revision 6239d18
Revision 6239d18 by Dalai Felinto (master) September 3, 2009, 02:55 (GMT) |
BlenderPlayer linking again for cmake - 148 errors gone. After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5). However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls. I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions ** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine *** tested in CMake+MSVC. - Scons is not building !!! (why does the building systems have to be so different?) And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile ) **** it may work better inside /source/gameengine/GamePlayer |
Commit Details:
Full Hash: 6239d18d50911959a8d5a40056ef87e7253cc70e
SVN Revision: 22962
Parent Commit: ac3f069
Lines Changed: +302, -4
4 Added Paths:
/blenderplayer/bad_level_call_stubs/CMakeLists.txt (+40, -0) (View)
/blenderplayer/bad_level_call_stubs/Makefile (+45, -0)
/blenderplayer/bad_level_call_stubs/SConscript (+14, -0) (View)
/blenderplayer/bad_level_call_stubs/stubs.c (+179, -0) (View)
/blenderplayer/bad_level_call_stubs/Makefile (+45, -0)
/blenderplayer/bad_level_call_stubs/SConscript (+14, -0) (View)
/blenderplayer/bad_level_call_stubs/stubs.c (+179, -0) (View)