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Git Commits -> Revision 63e898a

January 20, 2021, 00:43 (GMT)
EEVEE: Depth Of Field: Add Bokeh shape texture precomputation

To support geometric bokeh shapes, we now use a texture to guide
the gathered samples and modify the scattered pixels shapes.

This is done by a very fast precomputation pass that outputs the
bokeh shape to a texture that is then sampled by the convolution
pass.

Commit Details:

Full Hash: 63e898a0ff28545b67784305aac1b0ae259367bf
Parent Commit: 239229c
Lines Changed: +268, -60

1 Added Path:

/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl (+92, -0) (View)

11 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+67, -21) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+7, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+59, -20) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_filter_frag.glsl (+7, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+11, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+0, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+10, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl (+8, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl (+3, -1) (Diff)
/source/blender/draw/intern/shaders/common_math_lib.glsl (+3, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021