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Git Commits  -> Revision 6483069
		
			
			
		
Revision 6483069 by Brecht Van Lommel (master) November 5, 2011, 00:59 (GMT)  | 
Fix #29138: changing game engine physics type from soft body to occluder, navmesh or no collision did not clear flag properly, causing soft body to still be partially applied.  | 
Commit Details:
Full Hash: 6483069a84fc335283ffe400f5a85c9be46a0a80
SVN Revision: 41540
Parent Commit: 1ba044b
Lines Changed:  +3,  -3
1 Modified Path:
/source/blender/makesrna/intern/rna_object.c (+3, -3) (Diff)


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