Blender Git Commit Log
Git Commits -> Revision 6483069
Revision 6483069 by Brecht Van Lommel (master) November 5, 2011, 00:59 (GMT) |
Fix #29138: changing game engine physics type from soft body to occluder, navmesh or no collision did not clear flag properly, causing soft body to still be partially applied. |
Commit Details:
Full Hash: 6483069a84fc335283ffe400f5a85c9be46a0a80
SVN Revision: 41540
Parent Commit: 1ba044b
Lines Changed: +3, -3
1 Modified Path:
/source/blender/makesrna/intern/rna_object.c (+3, -3) (Diff)