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Git Commits -> Revision 65e3d54
Revision 65e3d54 by Campbell Barton (soc-2017-normal-tools) October 10, 2017, 14:18 (GMT) |
Vertex Paint: apply when cursor isn't over faces This behavior makes more sense for sculpt, less so for painting. Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` - similar to ray-cast except it finds the closest point on the surface. |
Commit Details:
Full Hash: 65e3d546f1dda97659c669be53614716cd9ea57b
Parent Commit: 7858428
Committed By: Rohan Rathi
Lines Changed: +368, -0
5 Modified Paths:
/source/blender/blenkernel/BKE_pbvh.h (+12, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+238, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+41, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+14, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+63, -0) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+238, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+41, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_intern.h (+14, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+63, -0) (Diff)