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Git Commits -> Revision 66525b1

Revision 66525b1 by Ton Roosendaal (master)
January 23, 2004, 21:58 (GMT)
- another fix for incorrect Osa vectors during tracing... I've now solved
it by precalculating all needed Osa vectors when rendering glass, this
because it is unpredictable what is exactly going to be needed after.
- a hint that this should be done better is in the code... will mostly
improve sharpness and a bit rendertime though
(thanks bugmaster intrr!)

Commit Details:

Full Hash: 66525b1b6f7d4b505ce42a3b82a07dbac6844f24
SVN Revision: 1991
Parent Commit: e93e5d3
Lines Changed: +3, -6

1 Modified Path:

/source/blender/blenkernel/intern/material.c (+3, -6) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021