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Git Commits -> Revision 666cca6

Revision 666cca6 by Brecht Van Lommel (master)
March 26, 2010, 10:52 (GMT)
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)

Commit Details:

Full Hash: 666cca69e90bf1f5c1bfb5a6582c56c2e8311f04
SVN Revision: 27768
Parent Commit: 05b1f00
Lines Changed: +118, -172

10 Modified Paths:

/release/scripts/ui/properties_physics_cloth.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_collision.h (+7, -6) (Diff)
/source/blender/blenkernel/intern/collision.c (+98, -163) (Diff)
/source/blender/blenkernel/intern/effect.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/implicit.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/scene.c (+1, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_cloth_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_cloth.c (+5, -0) (Diff)
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