Blender Git Loki
Git Commits -> Revision 66f8852
October 30, 2020, 05:33 (GMT) |
* Edge queue creation for dyntopo edge split/collapse is now multithreaded. * Worked on ProxyVert system, but it still needs more work. Issue is keeping topological layers (reasonably) up to date without it being slow. * Fixed memory leak in bmlog. |
Commit Details:
Full Hash: 66f8852e30eabe721a5bd283e56eb77e0ff2c040
Parent Commit: 54ddb01
Lines Changed: +602, -132
9 Modified Paths:
/source/blender/blenkernel/BKE_pbvh.h (+11, -9) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+106, -28) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+298, -5) (Diff)
/source/blender/bmesh/intern/bmesh_log.c (+129, -41) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+0, -37) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.h (+40, -3) (Diff)
/source/blender/editors/sculpt_paint/sculpt_pose.c (+1, -2) (Diff)
/source/blender/editors/sculpt_paint/sculpt_smooth.c (+15, -5) (Diff)
/source/blender/editors/sculpt_paint/sculpt_undo.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+106, -28) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+298, -5) (Diff)
/source/blender/bmesh/intern/bmesh_log.c (+129, -41) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+0, -37) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.h (+40, -3) (Diff)
/source/blender/editors/sculpt_paint/sculpt_pose.c (+1, -2) (Diff)
/source/blender/editors/sculpt_paint/sculpt_smooth.c (+15, -5) (Diff)
/source/blender/editors/sculpt_paint/sculpt_undo.c (+2, -2) (Diff)