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Git Commits -> Revision 6732718
Revision 6732718 by Erwin Coumans (master) September 25, 2008, 21:04 (GMT) |
don't apply vertex transformation for deformable game soft bodies. set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth. |
Commit Details:
Full Hash: 6732718ef1b7f212e2368cf237c08d72f13d06ab
SVN Revision: 16733
Parent Commit: 9a7c537
Lines Changed: +39, -8