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Git Commits -> Revision 675700d

Revision 675700d by Pablo Dobarro (master)
August 5, 2020, 22:29 (GMT)
Sculpt: Cloth Brush/Filter Collisions

This implements collisions in the solver of the cloth brush/filter. It
uses the scene colliders as a regular physics simulation.

There are still some parameters (friction, distance to the surface...)
that can be exposed as properties in later patches.

Thanks to Sebastian Parborg for helping me with the implementation.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D8019

Commit Details:

Full Hash: 675700d94892832b264f8b37d3d907c527a83cf5
Parent Commit: 8c98684
Lines Changed: +179, -9

7 Modified Paths:

/release/scripts/startup/bl_ui/properties_paint_common.py (+2, -0) (Diff)
/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_paint.h (+6, -0) (Diff)
/source/blender/blenkernel/intern/paint.c (+2, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_cloth.c (+161, -9) (Diff)
/source/blender/makesdna/DNA_brush_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_brush.c (+6, -0) (Diff)
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