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Git Commits -> Revision 6778949
Revision 6778949 by Pablo Dobarro (master) July 9, 2020, 15:56 (GMT) |
Fix repeated Face Sets IDs when joining meshes As Face Sets IDs start from 0 and increase by 1 each time a new face set is created in a mesh, when joining multiple meshes it could happen that the same ID is used by several unrelated areas in multiple objects. This checks the Face Sets IDs when joining meshes and ensures that they are not repeated between different objects when joining them, so in the resulting mesh all previous face sets will have different IDs. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8224 |
Commit Details:
Full Hash: 6778949e0114ab4bb6c157c03948f86b13b73ea2
Parent Commit: 7b1c406
Lines Changed: +40, -1
1 Modified Path:
/source/blender/editors/mesh/meshtools.c (+40, -1) (Diff)