Blender Git Commit Log

Git Commits -> Revision 6778949

Revision 6778949 by Pablo Dobarro (master)
July 9, 2020, 15:56 (GMT)
Fix repeated Face Sets IDs when joining meshes

As Face Sets IDs start from 0 and increase by 1 each time a new face set
is created in a mesh, when joining multiple meshes it could happen that
the same ID is used by several unrelated areas in multiple objects. This
checks the Face Sets IDs when joining meshes and ensures that they are
not repeated between different objects when joining them, so in the
resulting mesh all previous face sets will have different IDs.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8224

Commit Details:

Full Hash: 6778949e0114ab4bb6c157c03948f86b13b73ea2
Parent Commit: 7b1c406
Lines Changed: +40, -1

1 Modified Path:

/source/blender/editors/mesh/meshtools.c (+40, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021