Blender Git Loki

Git Commits -> Revision 6825439

September 4, 2017, 10:56 (GMT)
Fix T51805: Overlapping volumes renders incorrect on AMD GPU

We need to make sure we can store all volume closures for all objects in volume
stack. This is a bit tricky to detect what would be the "nestness" level of
volumes so for now use maximum possible stack depth. Might cause some slowdown,
but better to give reliable render output than to fail quickly.

Should be safe for 2.79 after extra eyes.

Commit Details:

Full Hash: 6825439b363bfe744b61e1ed6b79490adc38501e
Parent Commit: f2aa9be
Committed By: Bastien Montagne
Lines Changed: +3, -0

1 Modified Path:

/intern/cycles/render/graph.cpp (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021