Blender Git Loki
Git Commits -> Revision 68cab3a
Revision 68cab3a by Campbell Barton (master) January 28, 2019, 21:32 (GMT) |
Cleanup: replace attrib w/ attr Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related. |
Commit Details:
Full Hash: 68cab3aff63aea95830aa082a160200768d0e826
Parent Commit: a9c2971
Lines Changed: +671, -633
76 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_render.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/background_vert.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl (+12, -12) (Diff)
/source/blender/draw/intern/draw_cache_impl_curve.c (+7, -7) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+20, -20) (Diff)
/source/blender/draw/intern/draw_cache_impl_particles.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+74, -74) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+11, -11) (Diff)
/source/blender/draw/intern/draw_instance_data.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_manager.h (+11, -6) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+20, -15) (Diff)
/source/blender/draw/intern/DRW_render.h (+10, -10) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/shaders/armature_axes_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_dof_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+3, -3) (Diff)
/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_stick_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/common_hair_refine_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/paint_vertex_frag.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/paint_vertex_vert.glsl (+2, -2) (Diff)
/source/blender/editors/interface/interface_draw.c (+12, -12) (Diff)
/source/blender/editors/object/object_transform.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_cursor.c (+2, -2) (Diff)
/source/blender/gpu/GPU_attr_binding.h (+4, -2) (Diff)
/source/blender/gpu/GPU_batch.h (+12, -7) (Diff)
/source/blender/gpu/GPU_draw.h (+4, -4) (Diff)
/source/blender/gpu/GPU_immediate.h (+12, -7) (Diff)
/source/blender/gpu/GPU_material.h (+4, -4) (Diff)
/source/blender/gpu/GPU_shader.h (+5, -5) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+7, -4) (Diff)
/source/blender/gpu/GPU_vertex_buffer.h (+4, -4) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+9, -5) (Diff)
/source/blender/gpu/intern/gpu_attr_binding.c (+10, -10) (Diff)
/source/blender/gpu/intern/gpu_attr_binding_private.h (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+87, -87) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+17, -13) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+63, -63) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+5, -5) (Diff)
/source/blender/gpu/intern/gpu_immediate.c (+90, -90) (Diff)
/source/blender/gpu/intern/gpu_immediate_util.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_select_pick.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_select_sample_query.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+7, -7) (Diff)
/source/blender/gpu/intern/gpu_shader_private.h (+12, -7) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_vertex_buffer.c (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_vertex_format.c (+46, -46) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/python/gpu/gpu_py_vertex_buffer.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_render.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/background_vert.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl (+2, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl (+12, -12) (Diff)
/source/blender/draw/intern/draw_cache_impl_curve.c (+7, -7) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+20, -20) (Diff)
/source/blender/draw/intern/draw_cache_impl_particles.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+74, -74) (Diff)
/source/blender/draw/intern/draw_instance_data.c (+11, -11) (Diff)
/source/blender/draw/intern/draw_instance_data.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_manager.h (+11, -6) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+20, -15) (Diff)
/source/blender/draw/intern/DRW_render.h (+10, -10) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/shaders/armature_axes_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_dof_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_envelope_solid_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+3, -3) (Diff)
/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_sphere_solid_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/armature_stick_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/common_hair_refine_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/object_mball_handles_vert.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/paint_vertex_frag.glsl (+2, -2) (Diff)
/source/blender/draw/modes/shaders/paint_vertex_vert.glsl (+2, -2) (Diff)
/source/blender/editors/interface/interface_draw.c (+12, -12) (Diff)
/source/blender/editors/object/object_transform.c (+1, -1) (Diff)
/source/blender/editors/sculpt_paint/paint_cursor.c (+2, -2) (Diff)
/source/blender/gpu/GPU_attr_binding.h (+4, -2) (Diff)
/source/blender/gpu/GPU_batch.h (+12, -7) (Diff)
/source/blender/gpu/GPU_draw.h (+4, -4) (Diff)
/source/blender/gpu/GPU_immediate.h (+12, -7) (Diff)
/source/blender/gpu/GPU_material.h (+4, -4) (Diff)
/source/blender/gpu/GPU_shader.h (+5, -5) (Diff)
/source/blender/gpu/GPU_shader_interface.h (+7, -4) (Diff)
/source/blender/gpu/GPU_vertex_buffer.h (+4, -4) (Diff)
/source/blender/gpu/GPU_vertex_format.h (+9, -5) (Diff)
/source/blender/gpu/intern/gpu_attr_binding.c (+10, -10) (Diff)
/source/blender/gpu/intern/gpu_attr_binding_private.h (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+87, -87) (Diff)
/source/blender/gpu/intern/gpu_codegen.h (+17, -13) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+63, -63) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+5, -5) (Diff)
/source/blender/gpu/intern/gpu_immediate.c (+90, -90) (Diff)
/source/blender/gpu/intern/gpu_immediate_util.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+6, -6) (Diff)
/source/blender/gpu/intern/gpu_select_pick.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_select_sample_query.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_shader_interface.c (+7, -7) (Diff)
/source/blender/gpu/intern/gpu_shader_private.h (+12, -7) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_vertex_buffer.c (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_vertex_format.c (+46, -46) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_nodelink_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_distance_line_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/python/gpu/gpu_py_vertex_buffer.c (+1, -1) (Diff)