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Git Commits -> Revision 69893ef
Revision 69893ef by Philipp Oeser (master) September 27, 2021, 09:53 (GMT) |
3DView: Use "real" angle for viewport roll Since its introduction in {rB5c569d227b64}, the view roll was based on horizontal movement only. Using a "real" angle not only feels more natural but also has the benefit of getting more precission the further away from the center you are (just like regular rotation, brush/stencil rotation etc.). A similar thing has already been implemented in the Grease Pencil Tools Addon, now make the blender standard roll the same. Since this is not using the transform system, we are still lacking a line in the viewport (this could be added but since this is always based on the center of the view we dont necessarily need this), as well as the additional Shift-extra-precission behavior. Fixes T89883 Maniphest Tasks: T89883 Differential Revision: https://developer.blender.org/D12582 |
Commit Details:
Full Hash: 69893ef27c9188916648adb84d5867f2d39c780e
Parent Commit: 8dcddbcc
Lines Changed: +14, -11
1 Modified Path:
/source/blender/editors/space_view3d/view3d_edit.c (+14, -11) (Diff)