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Git Commits -> Revision 6a3f2b3
Revision 6a3f2b3 by Lukas Stockner (master) December 16, 2019, 15:09 (GMT) |
Fix T72467: Crash when using many (>64) images in a shader Previously this limit was rather high, but with UDIMs it's fairly easy to reach this many images. Even though this exceeds the texture limit on most hardware as far as I can tell, it should at least not crash. The old code uses a fixed array which overflows eventually, this fix replaces the array with a GSet. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6416 |
Commit Details:
Full Hash: 6a3f2b30d206df23120cd212132adea821b6c20e
Parent Commit: 8d16dc0
Lines Changed: +21, -13