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Git Commits -> Revision 6cc3aec

Revision 6cc3aec by Daniel Stokes (master)
September 5, 2013, 22:05 (GMT)
Fixing a problem with variance shadow maps blurring out on transparent receivers in the Game Engine reported by Sam Cameron on the IRC.

Also correcting some slight blurring over time by making sure the color buffer is cleared for shadows.

Commit Details:

Full Hash: 6cc3aec8bc3cde3a0007fd877e40a744ee44c2e2
SVN Revision: 59858
Parent Commit: 677b697
Lines Changed: +6, -1

2 Modified Paths:

/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+5, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021