Sivu saatavilla vain englanninkielisenä.
Daniel Stokes (kupoman)
Total Commits : 161
Master Commits : 29
Branch Commits : 132
First Commit : May 25, 2011
Latest Commit : July 2, 2014
Commits by Month
|Date||Number of Commits|
|Lines Added||5 022||38.9|
|Lines Removed||2 529||19.6|
July 2, 2014, 13:12 (GMT)
LoD Add and Remove crash without valid object
Changed the polling method used for both the add and remove LoD operators
to a more appropriate one.
April 15, 2014, 20:06 (GMT)
: Crash when assign an empty as a LoD
Missing check when looking for appropriate LoD
December 18, 2013, 01:03 (GMT)
Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
Reviewed By: moguri, nexyon, brecht
Differential Revision: https://developer.blender.org/D109
October 13, 2013, 20:59 (GMT)
Merged revisions 60248
-60717 from trunk/blender
September 22, 2013, 00:52 (GMT)
Making the level of detail UI only available while the renderer is set to "Blender Game" since it does not help the viewport other than as a preview for the game engine.
September 21, 2013, 07:18 (GMT)
Fixing a crash that occurred when duplicating an object with no levels of detail.
September 21, 2013, 06:39 (GMT)
Merged revision(s) 59972
-60247 from trunk/blender
September 20, 2013, 00:41 (GMT)
Fixing up file loading so that objects with levels of details properly have their levels of details brought with them when linked or appended.
September 14, 2013, 01:40 (GMT)
Moving some code out of rna_object.c to object.c for updating the level of detail distance.
September 14, 2013, 01:29 (GMT)
Using NC_OBJECT|ND_LOD for notifications instead of NC_LOD.
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