Blender Git Loki
Git Commits -> Revision 6d8b3d2
Revision 6d8b3d2 by Dalai Felinto (master) March 21, 2013, 21:10 (GMT) |
BGE bugfix: [#34550] getVertexArrayLength changed in 2.66 This bug was producing way more geometry than we need. Potentially memory saver (or performance even) bugfix. Bottomline is: We need to initialize the UVs otherwise vertex comparison fails ... Ideally MoTo should take care of initializing MT_Point2 (note in Windows that seems to be fine, but it's safer to not rely on that) |
Commit Details:
Full Hash: 6d8b3d2d948ccb7c9f053e10981d1b7b1f3cf286
SVN Revision: 55483
Parent Commit: b57fc11
Lines Changed: +5, -0
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+5, -0) (Diff)