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Git Commits -> Revision 6d8b3d2

Revision 6d8b3d2 by Dalai Felinto (master)
March 21, 2013, 21:10 (GMT)
BGE bugfix: [#34550] getVertexArrayLength changed in 2.66

This bug was producing way more geometry than we need. Potentially
memory saver (or performance even) bugfix.

Bottomline is:
We need to initialize the UVs otherwise vertex comparison fails ...
Ideally MoTo should take care of initializing MT_Point2
(note in Windows that seems to be fine, but it's safer to not rely on that)

Commit Details:

Full Hash: 6d8b3d2d948ccb7c9f053e10981d1b7b1f3cf286
SVN Revision: 55483
Parent Commit: b57fc11
Lines Changed: +5, -0

1 Modified Path:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+5, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021