Blender Git Commit Log
Git Commits  -> Revision 6d8b3d2
		
			
			
		
Revision 6d8b3d2 by Dalai Felinto (master) March 21, 2013, 21:10 (GMT)  | 
BGE bugfix: [#34550] getVertexArrayLength changed in 2.66 This bug was producing way more geometry than we need. Potentially memory saver (or performance even) bugfix. Bottomline is: We need to initialize the UVs otherwise vertex comparison fails ... Ideally MoTo should take care of initializing MT_Point2 (note in Windows that seems to be fine, but it's safer to not rely on that)  | 
Commit Details:
Full Hash: 6d8b3d2d948ccb7c9f053e10981d1b7b1f3cf286
SVN Revision: 55483
Parent Commit: b57fc11
Lines Changed:  +5,  -0
1 Modified Path:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+5, -0) (Diff)


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