Blender Git Loki
Git Commits -> Revision 6d8e308
Revision 6d8e308 by Clément Foucault (master) May 2, 2018, 18:49 (GMT) |
GPUShader: Optimize Multisample resolve shader. Group all fetches together without interleived alu to let compiler optimize. Also do the color samples only if needed. Went from 3.86ms to [1.11-2.22]ms [min-max] for the 16samples resolve pass on my nvidia card. |
Commit Details:
Full Hash: 6d8e308eae4c980a093582c29084ae20ee814972
Parent Commit: 1fff3e0
Lines Changed: +93, -36
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_image_multisample_resolve_frag.glsl (+93, -36) (Diff)