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Git Commits  -> Revision 700c32e
		
			
			
		
Revision 700c32e by Nick Samarin (master) June 16, 2010, 00:23 (GMT)  | 
- registration obstacle in game object - creation obstacle on object replication (including navmesh object) - creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)  | 
Commit Details:
Full Hash: 700c32e73833205830b062a13270e4a45668cad0
SVN Revision: 29481
Parent Commit: 147e8d0
Lines Changed:  +84,  -7
7 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+13, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+18, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+15, -0) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+17, -1) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+15, -1) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+18, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+15, -0) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+17, -1) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+15, -1) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+5, -2) (Diff)


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