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Git Commits -> Revision c92d0df

Revision c92d0df by Nick Samarin (master)
June 18, 2010, 23:48 (GMT)
Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)

Commit Details:

Full Hash: c92d0dfdf6b6a03726612f426e1f0e506a899f42
SVN Revision: 29553
Parent Commit: 700c32e
Lines Changed: +213, -63

14 Modified Paths:

/release/scripts/ui/properties_game.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+1, -0) (Diff)
/source/blender/editors/space_logic/logic_window.c (+4, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+11, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+7, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+42, -21) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp (+46, -6) (Diff)
/source/gameengine/Ketsji/KX_ObstacleSimulation.h (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.cpp (+73, -29) (Diff)
/source/gameengine/Ketsji/KX_SteeringActuator.h (+9, -0) (Diff)
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