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Git Commits -> Revision 70caadd
Revision 70caadd by Thomas Dinges (master) July 9, 2013, 01:05 (GMT) |
* Fix GLSL shader for Light Path node after ray depth addition. |
Commit Details:
Full Hash: 70caadd8376d0d5f623e0cc7c8912b91ee34a0ee
SVN Revision: 58097
Parent Commit: 0b4244d
Lines Changed: +3, -1
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -1) (Diff)