Blender Git Loki
Git Commits -> Revision 7170f7a
Revision 7170f7a by Jeroen Bakker (master) September 7, 2020, 06:21 (GMT) |
EEVEE: Shaders tests This will add the remaining static shaders to the eevee shader test suite. - Downsampling - GGX LUT generation - Mist - Motion Blur - Ambient Occlusion - Render Passes - Screen Raytracing - Shadows - Subsurface - Volumes Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8779 |
Commit Details:
Full Hash: 7170f7a0414ecded72fba3ef69e28be2be148291
Parent Commit: 267b8e1
Lines Changed: +672, -473
16 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+10, -86) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+0, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_lut_gen.c (+2, -22) (Diff)
/source/blender/draw/engines/eevee/eevee_mist.c (+2, -23) (Diff)
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+9, -58) (Diff)
/source/blender/draw/engines/eevee/eevee_occlusion.c (+8, -35) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+47, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_renderpasses.c (+2, -22) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+5, -57) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+527, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shadows.c (+4, -27) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+5, -34) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+0, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+12, -88) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl (+1, -1) (Diff)
/source/blender/draw/tests/shaders_test.cc (+38, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+0, -7) (Diff)
/source/blender/draw/engines/eevee/eevee_lut_gen.c (+2, -22) (Diff)
/source/blender/draw/engines/eevee/eevee_mist.c (+2, -23) (Diff)
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+9, -58) (Diff)
/source/blender/draw/engines/eevee/eevee_occlusion.c (+8, -35) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+47, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_renderpasses.c (+2, -22) (Diff)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+5, -57) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+527, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_shadows.c (+4, -27) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+5, -34) (Diff)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+0, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+12, -88) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl (+1, -1) (Diff)
/source/blender/draw/tests/shaders_test.cc (+38, -1) (Diff)