Blender Git Loki
Git Commits -> Revision 749f346
Revision 749f346 by Porteries Tristan (master) July 3, 2015, 17:03 (GMT) |
BGE: Add alpha to coverage render mode. This patch add a new option for transparency meshes : Alpha to coverage, in the game setting panel in material. The alpha to coverage request a multisample, the best is 8x but 4x and 2x can also give nice render. 4x alpha clip : http://www.pasteall.org/pic/show.php?id=89464 4x alpha to coverage : http://www.pasteall.org/pic/show.php?id=89463 Reviewers: moguri, kupoman, campbellbarton, psy-fi Reviewed By: psy-fi Subscribers: lordloki, rdb Projects: #game_engine Differential Revision: https://developer.blender.org/D1354 |
Commit Details:
Full Hash: 749f346ce077f9616a47c03cac03f8537274efc4
Parent Commit: c503d17
Lines Changed: +15, -2