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Git Commits -> Revision 772459f

Revision 772459f by Ton Roosendaal (master)
October 4, 2005, 15:00 (GMT)
Shape Keys now can be controlled with Vertex Weight groups as well!

Just fill in the name of a Vertex group in the Shape Panel, and this
Shape will then become blended with the reference Shape.

It is useful for example for a symmetrical modeled head, make a
copy of that Shape, and use two Vertex Groups to make it asymetric.
Of course the Shapes update nicely while Weight Painting.

Also new; since the Vertex group names reside on Object level, you might
want to copy these names to the other Objects that have the same Mesh.
That's a new button "Copy to Linked" in the first Edit Panel.

Commit Details:

Full Hash: 772459f15c054ae88c06da6209871f6749e8040a
SVN Revision: 5443
Parent Commit: e5eea31
Lines Changed: +138, -42

4 Modified Paths:

/source/blender/blenkernel/intern/key.c (+103, -42) (Diff)
/source/blender/include/butspace.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_key_types.h (+2, -0) (Diff)
/source/blender/src/buttons_editing.c (+32, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021